Meet the Workspace
Learn the roles of the activity bar, editors, Properties panel, and bottom panel.
The workspace contains an activity bar, sidebars, editors, a Properties panel, and a bottom panel. The activity bar changes the tool shown in the left sidebar. Pages, story scenes, assets, and Blueprints open as tabs in the center.
Main areas
| Area | Purpose |
|---|---|
| Left activity bar | Switch between Project, Story, UI, Characters, Assets, and Localization |
| Left sidebar | Browse and create content for the current tool |
| Center editor area | Open pages, scenes, asset previews, and Blueprints in tabs |
| Right Properties panel | Edit the selected page, widget, asset, or story action |
| Bottom panel | Show the Console, build output, motion tools, or an optional Assets panel |
| Top action bar | Open file actions, Dev Mode, Preview, and Build |
Use the Window menu to show or hide the sidebars and bottom panel.
Selection and properties
The Properties panel follows the current selection. For example:
- Select text on a UI canvas to edit its content, layout, and appearance.
- Select an image in Assets to view its asset information.
- Select an action in a story scene to edit that action's parameters.
If the panel says that nothing is selected, select an item in the current editor or sidebar.
Editor tabs
Opening content creates a tab in the center editor area. Tabs can be closed and reopened. Use Ctrl+Tab to move through recently used tabs. Studio restores supported tabs when the workspace is opened again.
A modified indicator beside a tab title means its content has not yet been written to the project files. Studio saves most edits automatically, but check notifications and static diagnostics before starting Dev Mode or a build.
Adjust the workspace
- Drag an area's edge to resize a sidebar or the bottom panel.
- Use Window > Show Sidebar, Show Right Sidebar, or Show Bottom Panel to restore a hidden area.
- Closing a panel does not delete project content.
- The Console is in the bottom panel and contains detailed Dev Mode and build output.
The canvas preview is primarily a layout tool. Blueprint execution, node tracing, and live game state are authoritative in Dev Mode.
Next step
Open the UI panel and create your first page.