NarraLeaf

SoundType

export enum SoundType {
    Voice = "voice",
    Bgm = "bgm",
    Sound = "sound",
}

The three values are the ids of the audio buses the engine seeds for every game, whether or not the host declares anything. They select which volume control governs a clip, and nothing else.

Since 0.23.0 a clip's type is a SoundBusId, which also accepts the id of any bus declared in GameConfig.audioBuses. SoundType itself is unchanged and still exported.