SoundType
export enum SoundType {
Voice = "voice",
Bgm = "bgm",
Sound = "sound",
}The three values are the ids of the audio buses the engine seeds for every game, whether or not the host declares anything. They select which volume control governs a clip, and nothing else.
Since 0.23.0 a clip's type is a SoundBusId, which
also accepts the id of any bus declared in
GameConfig.audioBuses. SoundType itself is
unchanged and still exported.